The Rio map is honestly a marvel. The map features the sights (but not the sounds) of the festive Rio de Janeiro with platforms and ramps a plenty, turning Rio into a place where tanks can enjoy a tankfest of their own!
The map features a flat-roofed, 2-storey building in its center. It is covered in ramps, like a rollercoaster of ramps, allowing players’ tanks to go up and down the building as they wish. If the match being played on the map is a “Capture the Flag (CTF)” mode, both red and blue flags will be placed on either side of this very building.
The building itself is surrounded by pretty wide and well-paved roads which are half-blocked by the sort of walls you’d see in a bunker – a wall-like barrier with a narrow strip of opening near the top that allows tanks to fire out from.
On the right side (or left, depending on which direction you’re looking at the map), there’s a cliff with a stretch of land that’s covered in half run-down walls lined in a zigzag manner. Due to the height advantage offered by this location, tanks with long ranged turrets could station their tanks there and fire at other tanks that are battling it out among the ramps on the building mentioned. Of course, the cliffs also provide a way for short-ranged tanks to outflank the enemy team so they could literally sidle up behind them without them noticing.
The odd thing about this map is that for its CTF mode, only the middle part of the map is mainly used, making the map feels quite small. Players generally ignore the very end of each sides of the map, which consist of a half-constructed building that can be a bit tricky to get on. I suppose players will only go out of their way to explore these places in Deathmatch or even Team Deathmatch modes when you actually need to flush out enemies who are in hiding in those areas of the map.